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- FALCON MISSION DISK #1
-
- OPERATION: COUNTERSTRIKE
-
- Complete Docs and pictures typed and scanned by The Riddler.
-
- CHAPTER 1: Introduction
-
- From the first version of FALCON released in 1987, our intention at
- Spectrum HoloByte was to produce the most accurate flight simulator around.
- When you fly FALCON you get a taste of what it's like to sit in the
- "office" of one of the world's superlative modern fighter jets. However,
- with success comes another set of problems. Everyone told us the game was
- superb but suggested changes or new features to the game. To add value to
- the game, we originally set out simply to supply a disk with additional
- missions. While this seemed a good idea to start with, things soon got out
- of hand. As we responded to the best suggestions, it rapidly became
- obvious that what we were producing was virtually an entirely new game.
- Although FALCON is still recognizable, we hope the improvements we've made
- will provide its fans with many hours of new flying challenges.
-
- HARDWARE REQUIREMENTS
-
- Amiga version requires:
-
- o 512k RAM minimum
- 1 megabyte RAM recommended
-
- o KickStart 1.2 or higher
-
- Atari ST version requires:
-
- The Black Box feature, communications feature, and certain sound and
- graphic enhancements (chaffs and flares) are only available with 1 megabyte
- RAM. A jostick is option for both versions.
-
- LOADING
-
- Before you start playing you should make a backup copy of your original
- FALCON Disk 2. First, write-protect your original disk by sliding the
- locking tab toward the edge of the disk. You can make a copy of the Amiga
- Disk 2 by simply dragging the original Disk 2 icon on top of your backup
- disk. (You can also make a backup of the Amiga FALCON Mission Disk 1). Use
- a copy utility to backup the Atari ST Disk to to a single-sided 400k disk.
- Keep two separate Disk 2's for the original Falcon and the Mission Disk.
- That way you won't accedentally overwrite your pilot's record in one
- campaign with the wrong mission.
-
- The new Mission Disk replace FALCON Disk 1. Boot from the Mission Disk
- (codenamed OPERATION: COUNTERSTRIKE). Then follow the screen prompts,
- inserting FALCON Disk 2 when requested.
-
- If you're on an Amiga, you can also load the Mission Disk from the
- WorkBench by double-clicking on the icon labelled "Falcon_Mission." Just
- type Falcon Mission if you prefer to run from CLI. Also, please note that
- if you only have 512k RAM on your Amiga, you will need to disconnect your
- second drive if attached.
-
- If you have an Amiga with 1 megabyte RAM minimum, you can install the
- Mission Disk to your Hard Drive. Double click on the "HD-Install" icon at
- the WorkBench to install the game automatically. This will automatically
- create a new directory on dh0: called "FalconMission". If you wish to
- install the game to a different partition, you will need to run the install
- program from CLI. Just type FALCONMISSION1: INSTALL partition: (Don't
- forget the colon at the end of the partition name.) If you wish to
- install to a directory on your hard drive, typo FALCONMISSION1:INSTALL
- partition:directory/. (Don't forget the forward slash at the end for the
- directory name.) As an example, type FALCONMISSION1:INSTALL DH1:GAMES/ if
- you want to install the Mission Disk to DH1: in a directory called "Games."
-
- CHAPTER 2: Missions
-
- The key difference between these new missions and those found in the
- original FALCON program is the overall mission framework.
-
- OPERATION: Counterstrike
-
- Objective: Total defeat of the enemy forces by destroying all the enemy
- industrial and ground assets. Such major damage to its manufacturing
- industry will force the enemy to negotiate peace terms and halt its
- aggressive intentions towards the country whose freedom you are protecting.
- the objective is not to invade and subjugate the hostile territory, but to
- destroy the enemy's offensive potential and force him to recognize that
- further hostile acts would be fruitless. The fate of the nation is in your
- hands.
-
- To complete this objective, your Falcon fighter is based at a forward
- airfield on the edge of enemy territory. This airfield, while adequately
- defended against air attack. is very vulnerable to enemy ground forces.
- You must prevent the enemy forces from overrunning the base, but at the
- same time attack the enemy industrial installations and eventually destroy
- all such installations. Beware: if enemy ground forces reach the airfield,
- you will be taken prisoner and possibly executed for "war crimes."
-
- While every enemy target destroyed will contribute towards success in
- Operation: Counterstrike, points are awarded for destroying specific
- targets depending on which mission has been selected, just as in the
- original FALCON. The following pages list the twelve missions you will
- undertake and the hazards you will likely face. The map on the next page
- will aid you in locating the mission targets. Note: Home base has a
- waypoint of 0 (zero).
-
- NOTE FROM THE RIDDLER:
-
- THE MISSION MAP AND ICONS ARE IN THE FILES OCSMap.PIC and MAPKEY.PIC
- respectively.
-
- The numbers on the map correspond with the general area each of the
- following numbered missions take place.
-
- MISSIONS:
-
- MISSION #1: Rolling Thunder
-
- Waypoint: D1
-
- Objective: Destroy at least three tanks
-
- Effective weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
-
- The tanks move southwest from the south side of the lake, jsut northeast of
- you, towards your home airbase. The T-80 tanks are immune to your 20mm
- cannon, so be careful to preserve your ordnance. It is essential to destro
- all the tanks in one mission in order to allow you to get on with the vital
- strategic missins that remain. Operation: Counterstrike depends on always
- being able to return to your own airfield.
-
- As the tanks near your airfield, you will not be distracted by enemy
- fighters. The Mig-29s will be driven away by your air defense umbrella.
-
- You will be warned by ground control when the tanks are approaching
- dangeroulsy close to your airbase. The F-16 map display does not indicate
- whether there are any active enemy tanks. However, once you get airborne,
- you'll soon discover the T-80's locations by the pyrotechnics of the land
- battle as the fight their way forward.
-
- MISSION #2: Water Sports
-
- Waypoint: D2
-
- Objective: Destroy at least three landing craft
-
- Effective weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
- 20mm Cannon
-
- This mission easily combines with ROLLING THUNDER; the landing craft whould
- be the next target once the immediate threat to your airfield has been
- eliminated by taking out the tanks. here the cannon comes into its own
- with strafing runs over the lake. The landing craft move southwest from
- one side of the lake to the other. Once each landing craft reaches the
- southwest shore, it unloads a tank. The landing craft is stationary while
- the T-80 is disembarking and therefore far easier to pinpoint and atttack.
- But, on the other hand, the landing craft has already delivered its cargo
- and done its job. If you sink the landing craft on the lake, you get rid
- of tank and landing craft in one shot.
-
- Ground control will inform you when the landing craft reach the lake shore.
-
- MISSION #3: Truck Interdiction
-
- Waypoint: D3
-
- Objective: Destroy the truck convoy
-
- Effective weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
- 20mm Cannon
-
- The truck convoy supplies the enemy's attempts to attack the airfield.
- Knocking out the convoy will provide some respite from the onslaught of
- landing craft and tanks. The convoy starts out from the road in northern
- enemy territory. The trucks travel west and then turn due south over a
- river bridge and offload their supplies where the road ends near the lake.
-
- Once you've found them, the trucks should be a piec of cake... but it's
- very easy to botch a simple mission like this by concentrating too hard on
- looking for the trucks and falling to a SAM or a MiG because you weren't
- paying attention. Cut down relative motion by attacking forom straight
- behind the convoy. Ground control will inform you when the trucks reach
- the bridge, which will at least narrow down your search area. Once the
- truck convoy reaches its destination, the ground forces are resupplied and
- another convoy starts out from its starting point on the map.
-
- MISSION #4: Train Interdiction
-
- Waypoint: D4, D5
-
- Objective: Destroy Train
-
- Effective Weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
- 20mm Cannon
-
- Train busting is as old as ground attack. But from Sopwith Pups to F-16s,
- the problem is the same; first find and then destroy a fast-moving target.
- What's worse, this train is a pretty tough beast and won't be bothered if
- you knock a few holes in its track. Taking out the first car won't bring
- the rest of the train to a hal: you have to blow up each car of the train
- individually. On the other had, most of the track is mercifully free of
- SAM sites so you only have to worry about MiGs.
-
- Like the truck convoy, stopping the train slows down the enemy efforts to
- resupply its front line troops. This, in turn, takes the pressure off you
- airbase and allows you to continue your longer-range missions. Ground
- control will warn you when the train crosses the river bridge. Like the
- trucks, another train will depart as soon as one reaches its destination.
- Apart from the tanks themselves, these supply convoys are definitely near
- the top of your agenda. If too many of these trains get through, you are
- going to be fighting a losing battle against a never-ending stream of tanks
- and landing craft.
-
- MISSION #5: Wild Weasel
-
- Waypoints: Various
-
- Objective Destroy at least four SAM sites
-
- Effective Weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
- 20mm Cannon
-
- This mission is a useful prelude to virtually all the remaining missions
- since most of the strategic objectives are guarded by SAM sites. Carrying
- the ordnance to deal with SAM sites (including a jamming pod if you can get
- one) means that it is usually not practicfal to take out SAM sites and your
- strategic target with the same weapon load. Therefore, for a clear run at
- the target, take out the SAM sites beforehand and then come back before
- they are repaired.
-
- At Colonel level, be prepared for the SAM sites to launch SA-6 Gainfuls
- despite jamming. With this missile's 80kg semi-active radar homing
- warhead, the SA-6 can still do serious damage even if jamming throws it off
- a bit. You need to destroy them before the lock on you. The only way
- tofoil an SA-6 is to fly low, but then you'll have to watch for SA-7s.
-
- MISSION #6: Serpent's Jaw
-
- Waypoint: D7
-
- Objective: Destroy road bridge
-
- Effective Weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
-
- Why waste time trying to find the truck convoy? A much simpler solution to
- the problem is to take out the road bridge that the convoy has to cross.
- Unfortunately, SAM sits line both sides of the road leading to the bridge.
- One possible course of action is to drive hard due west and then pull round
- to take the bridge from behindf. The Maverick is probably the weapon of
- choice here. With a fat, juicy target like this bridge, it should be
- possible to take it out without sacrificing too much height or speed, thus
- reducing you vulnerability to MiGs and SAMs.
-
- Once this bridge is demolished, the trucks simply mill about in the
- vicinity of the bridge and become sitting ducks for future missions.
-
- MISSION #7: Serpent's Tail
-
- Waypoint: D8
-
- Objective: Destroy the rail bridge
-
- Effective weapon: Mk 84 2000lb bomb
-
- This big, solidly constructed rail bridge has been a real dilemma for High
- Command for some time. High-level strategic bombing has failed to shift the
- bridge, and light attack with A-10s and AV-8B Jump Jets have just bounced
- off it. What's required is a couple of well-placed 2000 pounders around
- the main span. Once again, this is a much more permanent way of stopping
- the flow of supplies than taking out the train. The enemy can always get
- another train, but the rail bridge will take some time to repair.
-
- A high-precision dive bomb run is probably the optimum attack technique.
- Fortunately, no SAM sites are adjacent to the rail bridge so you should be
- able to get a clear run at the target. A heavy warload, however, is going
- to make you a sitting duck for any MiGs. Fly there fast on full burner,
- drop your load, and then look around for bandits.
-
- MISSION #8: POL Mission
-
- Waypoint: D9
-
- Objective: Destroy all three fuel tanks at the oil
- refinery
-
- Effective weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
-
- "POL" stands for "Petroleum, Oil, and Lubricants," and it's one of the
- riskiest missions of the entire campaign. Since these three fuel tanks are
- not arranged in a line, you will probably need two passes at the oil
- refinery. Naturally enough, there are no less than four SAM sites in the
- vicinity--two very close indeed. The oil refinery is the target deepest in
- enemy territory so you will have to fight your way in and out. There are
- also other SAM sites enroute so you have to choose your approach very
- carefully. Still keen to volunteer? Good Luck!
-
- Fuel supplies, of course, are vital to every aspect of the enemy effort,
- from supplying fuel for fighters to keeping the tanks rolling. Taking out
- this oil refinery will really hinder the efforts of the enemy.
-
- MISSION #9: Wasp's Nest
-
- Waypoint: D10
-
- Objective: Destroy enemy landing strip
-
- Effective weapon: Durandal anti-runway bomb
- 20 mm Cannon
-
- Dealing with MiG-29s once they get into the air can be a dangerous problem.
- The simplest solution is to prevent the MiGs from getting airborne. While
- destroying the enemy airfield will not directly achieve your ultimate
- objective, it will restrict enemy air activity and thereby make your
- overall goal a lot easier to achieve. The airstrip is only out of action
- when both runways have been cratered, although one Durandal at the
- intersections will do the job. Watch out for the SAM sites just to the
- south of the enemy airfield. It is definitely good advice to take the SAMs
- out first.
-
- Intelligence believes this airfield to be the launch site for a new
- reconnaissance drone. If the drone makes it into your territory, it will be
- used not only to spot friendly troop positions, but also to report back
- directly via down-link to the enemy headquarters. Since the size of the
- drone is too small is too small for radar detection, you'll have to rely on
- a pair of sharp eyes for a visual sighting. Worse yet, since the drone
- doesn't give off enough heat for a Sidewinder's tracking system, you'll be
- forced to shoot it down with your 20mm cannon.
-
- MISSION #10: Sledgehammer
-
- Waypoint: D11
-
- Objective: Shut down the tank factory by destroying any
- two buildings.
-
- Effective weapons: AGM-65B Maverick
- Mk84 2000lb bomb
-
- Your best plan of attack is to eliminate the two SAM sites west of the
- factory first. As soon as you've disposed of the twin SAM threats, the
- tank factory itself is next on your list of candidates for early
- destruction. As soon as this target has been destroyed, you have
- effectively ended the enemy threat to your airfield. The enemy will
- obviously seek to repair the factory as rapidly as possible, so it's worth
- a return trip every now and then.
-
- MISSION #11: Thunderbolt
-
- Waypoint: D12
-
- Objective: Shutdown the power station by destroying any
- two of the cooling towers.
-
- The power station is a reasonably easy target once you get to it. It's easy
- to locate just downstream from a river junction and any of those irksome
- SAM sites nearby. As usual, though, there's a catch: getting to the target
- is another matter. You have to thread your way between the SAM sites in
- the swamp and those around the airfield.
-
- Destroying the power station will halt all production throughout the enemy
- industrial region until the power is brought back online. Such a vital
- target is bound to be well-defended by enemy air assets so expect a bumpy
- ride.
-
- MISSION #12: Flaming Dart
-
- Waypoint: D13
-
- Objective: Shutdown the arsenal by destroying any two of
- the four buildings.
-
- Effective weapons: AGM-65B Maverick
- Mk 84 2000lb Bomb
- 20mm Cannon
-
- The simplest approach to this last mission is to fly due north at cruising
- altitude. Then, as soon as you reach the end of the road, immediately turn
- and begin your dive on the arsenal. With a little luck, you can bombard
- the target with your air-to-ground weapons and be gone before the enemy
- know what's hit them. The arsenal factory is a compact, small target area
- so the Mavericks definitely look like the best bet. Only go with the 2000
- pounders if (1) th crew chief lets you down, (2) you like really big bomb
- craters, or (3) you're a plain masochist who likes dragging heavy weapon
- loads for miles over enemy territory.
-
- Once again, destruction of the arsenal will halt the flow of material to
- the front and buy you valuable time.
-
- CHAPTER 3: Strategy
-
- Initially the key to success is survival. On your first sortie, you should
- aim to destroy the tanks with Mavericks and then destroy the landing craft
- with any leftover Mavericks and the cannon. As soon as you deal with the
- landing craft and tanks, you should probably focus on one of the bridges.
- After that, you've got a bit of a breathing room from the immediate threat
- of losing the game and you can start to look at the strategic options.
-
- The enemy tank stockoile is resupplied as soon as the landing craft reach
- the shore. So if you allow all three landing craft to beach, you can
- expect a steady stream of tanks to attack your airfield for the next few
- missions. Therefroe, the first flight is absolutely vital to success or
- failure. Blow it and you are likely to be in fra a very hard fight indeed.
- If you "buy the farm," the positions of all the enemy units are reset. If
- you want to continue from where you left off, you can choose a pilot with
- the same name. The scenario continues from where you left off, but the new
- pilot starts off from zero as far as points and medals go. If the scenario
- is going badly, you can start from scratch by choosing a different pilot at
- the Duty Roster.
-
- An important point to bear in mind is how long the various targets stay
- destroyed once hit.
-
- Number of missions that the
- TARGET Targets remain destroyed
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Bridges 5
- Factories 5
- SAM Sites 3
- Trains 3
- Runways 2
- Trucks 2
- Landing Craft 1
- Tanks 1
-
- From this list, it can be seen that ultimate victory can be obtained by
- merely picking off one of the four key industrial sites each mission. But
- obviously should one mission fail, you could be faced with the factories
- repairing themselves just as quickly as you destroy them.
-
- Don't forget that even if you do cause a total industrial shutdown, you
- could still lose if the enemy invades the airfield using the supplies that
- are in the pipeline. After the airfield has been overrun and you have been
- captured, the scenario is reset for you to have another try.
-
- If you manage to achieve a complete enemy industrial shutdown when flying
- at First Lieutenant or Captain rank, you will receive a Distinguished
- flying Cross. If you complete your campaign at Major, Lt. Colonel, or
- Colonel rank, you will receive the highest US military decoration, the
- Congressional Medal of Honor. At all ranks, you will also receive 1000
- extra bonus points times the rank multiplier.
-
- CHAPTER 4: Awards and Points
-
- The Ribbons and Medals described in the following are pictured in
- Awards.Pic and Medals.Pic respectively.
-
-
- Mission Merits
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Rolling Thunder 1
- Water Sports 2
- Truck Interdiction 2
- Train Interdiction 3
- Wild Weasel 4
- Serpent's Jaw 6
- Serpent's Tail 10
- POL Mission 10
- Wasp's Nest 12
- Sledgehammer 12
- Thunderbolt 15
- Flaming Dart 15
-
- DECORATIONS AND MEDALS
-
- The Armed Forces recognizes acts of heroism by decorating its members with
- medals. If you display sufficient merit, you can be awarded one of five
- medals as a Falcon driver.
-
- Purple Heart
-
- The Purple heart decorates any member of the Armed Forces who is injured in
- action. The first Purple Heart decoration was a simple silk or cloth
- purple heart trimmed with lace. Today's medal has a profile of George
- Washington in a field of purple.
-
- Distinguished Flying Cross (DFC)
-
- The Distinguished Flying Cross is given to pilots in recognition of their
- outstanding achievement or heroism while flying. This medal was first
- awarded to Charles Lindbergh by President Coolidge for Lindbergh's historic
- crossing of the Atlantic in 1927.
-
- To qualify for a Distinguished Flying Cross, you must:
-
- 1. Fly at First Lieutenant or Captain rank and cause total enemy
- industrial shutdown; or
-
- 2. Successfully complete a mission worth more than 3 points without an
- ALQ-131 jamming pod; or
-
- 3. Successfully complete a mission worth more than 3 points and
- destroy two MiGs.
-
- Silver Star
-
- This medal was authorized in 1918 for the purpose of decorating Armed
- Forces members who performed acts of heroism and gallantry agains an armed
- enemy. The Silver Star is awarded for thos deeds not great enough to merit
- the Medal of Honor.
-
- To qualify for a Silver Star, you must fly at Major, Lt. Colonel, or
- Colonel rank and:
-
- 1. Successfully complete a mission worth more than 6 points and
- destroy two MiGs; or
-
- 2. Destroy four or mor MiGs.
-
- Air Force Cross (AFC)
-
- The Air Force Cross was established by Congress in 1960 and is awarded only
- to those individuals who have performed acts of heroism against armed
- enemies in a hostile environment.
-
- To qualify for an Air Force Cross, you must complete the requirements for a
- Silver Star at Lt. Colonel Rank or Colonel rank.
-
- Medal of Honor
-
- The Medal of Honor, sometimes called the Congression Medal of Honor, is the
- highest award in the nation and is presented by the President of the United
- States. The Medal of Honor is givento those members of the Armed Forces
- who perform acts of gallantry "above and beyond the call of duty" agains
- overwhelming odds and against an armed and hostile enemy. The medal bears
- the head of Minerva, the Roman goddess of war.
-
- To qualify for the Medal of Honor, you must fly at Major rank or higher and
- cause total enemy industrial shutdown.
-
- SCORING
-
- Points scoring for MiG kills, bomb hits, rank multipliers, bonuses and
- medals remain the same as in the original FALCON game. The only change is
- that if you defeat the enemy by causing a total industrial shutdown, you
- will be awarded an additional 1000 points times your rank multiplier.
-
- CHAPTER 5: Enhancements
-
- As you can see, the Mission Disk features a totally different scenario for
- FALCON drivers. In addition to the new landscape, targets, and missions,
- the Mission Disk also makes some improvements to the original program.
- Probably one of the most important changes is in the ease of landing.
- First, the landing parameters have been made more generous. You can now
- land off the center of the runway, for instance. You can even land a
- damaged plane (as long as the damage isn't too severe!). Even better, the
- MiGs will no longer follow and harrass you as you attempt to fly home. The
- enemy pilots are too wary of your airfield air defenses. To balance out
- the scenario, though, the enemy has upgraded their equipment from MiG-21s
- to the more advanced MiG-29s.
-
- FALCON pilots demanded better flight controls, and we've delivered them in
- this version. Keyboard, joystick, and mouse controls have been rewritten
- for easier handling of your F-16. The aircraft will automatically level
- itself after a minor banking maneuver, although this can be toggled off by
- pressing [Z] if you prefer not to have the plane auto-level. In
- addition,the [D] key turns on the auto-view mode. If a MiG is nearby, the
- plane will automatically switch views within your cockpit for the best look
- at the enemy.
-
- The radar and HUD have also been updated to reflect current F-16 avionics.
- The Maverick missiles, for example, now display a correct "zoomed" image on
- the pilot's head-down display. This magnified view of your ground target
- will greatly aid you in your attempt to demolish it.
-
- CHAPTER 6: F-16A Fighting Falcon
-
- The General Dynamics F-16 first became operational in January 1979. Since
- that time more than 2000 hvae been delivered from the production line,
- which has more in common with a car factory than the usually more
- pedestrian pace of aerospace. It is the US Air Force's front line Air
- Defense Fighter backing up the aging Fairchild A-10 in the ground attack
- (or mud mover) role. It has been exported to 16 countries with Japan
- planning a heavily modified version dubbed SX-3. Future development
- possibilities include an uprated "Agile Falcon" and an A-16 dedicated
- attack fighter.
-
- Specifications
-
- Engine: Pratt & Whitney F100-PW-200 turbofan; 23,840 lb
- thrust on afterburner.
-
- Length: 49 ft 4 in
-
- Wingspan: 31 ft
-
- Height: 16 ft 8 in
-
- Weights: Empty 14,567 lb; Normal Take-Off 23,300 lb;
- Maximum Take-Off 35,400 lb.
-
- Max Speed: 795 kt (Mach 1.2) at sea level; 1,172kt (Mack 2.05)
- at 40,000 ft.
-
- Ceiling: 55,000 ft.
-
- Sensors: Hughes APG-66 coherent pulse doppler look down/shoot
- down radar.
-
- Armament: Two wingtip missiles rails, 3 wing hardpoints and one
- centerline hardpoint, one 20mm cannon.
-
- The F-16 grew out of yet another attempt to produce a small, lightweight,
- and low-cost dogfighter instead of the high-tech leviathans such as the
- F-14 and F-15 which were then in vogue.
-
- As usual, the initial plans grew a bit and the F-16 is not exactly small
- and at $17 million, not exactly cheap. On the other hand, it is arguably
- the best day dogfighter of all time. It has excellent all-round visibility
- from the one-piece bubble canopy. Its fly-by-wire controls make it the
- most forgiving fighter to fly. Some of the recent spate of crashes in
- Germany, however, have been attributed to pilots "pushing the envelope" and
- inducing high speed stalls. It is the first operational "unstable" aircraft
- where the center of lift is in front of the center of gravity.
-
- On the positive side, this allows the tail plane to provide lift rather
- than downthrust. Also, on a stable aircraft, this stability provides some
- inertia and hence resistance to any maneuver the pilot wishes to make.
- Great for a commercial "coach with wings", this is a total disaster for a
- fighter.
-
- On the negative side, the aircraft can only be flow by the computer which
- can compensate for the unstabel configuration with constant signals to the
- control surfaces. the pilot's control inputs go directly through this
- computer; he is not directly connected to the flaperons and tailerons. So
- if all the computers go down at the same time, it's time to punch out.
-
- CHAPTER 7: MiG-29A Fulcrum
-
- Codenamed "Fulcrum" by NATO, the MiG-29A first became operational with the
- Soviet Airforce in 1983. There are now believed to be over 500 in service
- in the USSR. India, Iraq, Yugoslavia, and Syria have also taken deliveries
- with other countries such as East Germany and North Korea believed to have
- deliveries on the way.
-
- Specifications
-
- Engines: Two Tumansky R-33D turbofans; 18,250 lb thrust each
- with afterburning.
-
- Length: 56 ft 10 in
-
- Wingspan: 37 ft 3 in
-
- Height: 15 ft 6 in
-
- Weight: Empty 22,500 lb; Normal 33,000 lb; Maximum 39,000 lb.
-
- Max Speed: Mach 2.3 at 40,000 ft. Mach 1.1 at sea level.
- Take-Off 118 kt.
-
- Ceiling: 56,000; sea level rate of climb 65,000 ft/min.
-
- Range: 1133 n.m.
-
- Armament: Up to six AA-10 Alamo or AA-11 Archer missiles. One
- 30mm cannon.
-
- Sensors: NO-93 look down/shoot down coherent puls-doppler
- radar (54 n.m. range). Infrared tracker, laser range
- finder and helmet mounted sight.
-
- (All figures courtesy Mikoyan design bureau)
-
- The MiG-29A represents a significant advance in SOviet air capability. In
- size, it is slightly smaller than the US F-15 which tackles the same air
- superiority/interception role as the Fulcrum. Cynics point out that this
- aircraft and the similarly advanced Sukhoi SU-27 "Flanker" are simple
- copies of the F-15 and F-14 respectively and their advanced radars come
- from industrial espionage at the Hughes radar plant. Less jaundiced
- observers suggest that similar problems coupled to similar technology
- result in similar solutions.
-
- The MiG-29A's landing gear is stressed to allow rough-strip operation, and
- it has "doors" on the air intakes to prevent foreign object damage (fod)
- from such airfields. Air is sucked in through louvers on top of the wing
- while the doors are closed. It uses advanced materials such as composites.
- Western observers at the Farnborough Air Show did comment on the rather
- poor quality of finishing, suggesting that Soviet manufacturing techniques
- at least still have some way to catch up with the West. The aircraft is
- stressed to handle 9g positive loads. Perhaps its only failing as a close
- range dogfighter is the relatively poor visibility from its canopy. The
- "rear view mirrors" fitted to the plane betray this shortcoming, although
- even this modification is a great improvement on earlier designs.
-
- The AA-10 Alamo missiles come in three versions. Alamo A uses semi-active
- radar guidance with a short burn rocket motor. Alamo B is similar to the A
- but with an infrared seeker. Alamo C is similar to A but with a longer
- burn rocket motor and hence weighs proportionately mor. The AA-11 Archer
- has only recently entered service. Details of the performance of this
- missile are very scarce at the moment, but it is believed to be a
- close-range dogfight missile with an infrared homing head and a capability
- similar to the latest Sidewinders.
-
- The aircraft also represents a departure in marketing philosophy. Gone are
- the days of "MiG diplomacy." If you want the Fulcrum, you'd better be
- willing to part with hard cash as te Russians believe the MiG-29A is
- comparable with anything the West has to offer at a similar price.
-
- CHAPTER 8: T-80 TANK
-
- The T-80 is the latest Soviet main battle tank and has not yet been
- exported out of the Soviet Union. Among other features, it boasts a
- thermal imaging system similar to that in the M-1 and a gun stabilizing
- system that allows it to shoot on the run with some accuracy.
-
- Specifications
-
- Crew: 3
-
- Armament: One 125mm gun, one 7.62mm coaxial machine gun;
- one 12.7 mm AA (Anti-Aircraft) machine gun.
-
- Armor: Heavy
-
- Dimensions: Length including main armament is 32 ft 6 in (9.9 m);
- hull length 24 ft 3 in (7.4 m); width 11 ft 2 in
- (3.4 m); height 7 ft 3 in (2.2 m)
-
- Combat Weight: 94,198 lb (43,000 kg) (47 tons)
-
- Ground Pressure: 11.80 lb/sq. in. (0.83 kg/cm.sq.)
-
- Engine: Gas turbine developing 985 hp (735 kW)
-
- Performance: Road speed 46.6 mph (75 km/h); range 248 miles
- (400 km); vertical obstacle 3 ft (0.9m); trench
- 8 ft 10 in (2.7m); gradient 60%
-
-
- DOCS By THE RIDDLER
-